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Links: Home / Dart Games / Practice / Dart Games
<h1>301</h1>

301

301

  1. Before any score is counted, the player must begin by hitting a double. That means any darts between the two wires on the outer rim of the board denoting the doubles area, or the double bull. Once a “double” is thrown, that dart and subsequent darts will count in the score.

  2. The score is determined by subtracting from 301 the score of each thrown dart. Remember, the outer ring counts double and the inner ring counts triple the indicated score.

  3. The winner must reduce his score to exactly zero with the last dart being a double. For example, if the player has 32 left to reach zero, he must hit double 16. If a single 16 is scored, he must then hit double 8, and so on.

  4. If the player scores more than the exact score needed, the whole turn of three darts does not count, and the player’s score remains as it was before that turn was taken. For example, if 16 is required and the player scores 17, his or her score remains at 16. Likewise, since the final score must be a double, if 16 is hit the turn does not count and the score remains at 16. If 15 is hit, the turn does not count since you cannot go out on single 1.